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Snowdin Town

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(Redirected from Snowdin Inn)

Snowdin Town (JP: スノーフルのまち) is an area located in Snowdin. Departure from the town takes the protagonist to Waterfall by foot or, by hitching a ride with the River Person, to either Waterfall or Hotland.

Features

  • The town is home to the Snowdin Canine Unit, members of the Royal Guard, presumably because the town neighbors the entrance to the underground, where humans can fall in.
  • There are many locales here, such as the Snowdin Shop, Snowed Inn, the Snowdin Library, Grillby's, and Papyrus and Sans's house.
  • A decorated tree in the center of the town, with some presents addressed from "Santa" to the Snowdin locals.
  • The protagonist can witness the Ice Wolf throwing ice in the river, where it travels through Waterfall and into the CORE.

Main story

Neutral Route

After completing the puzzles made by Papyrus and Sans in Snowdin, the protagonist passes through Snowdin Town and confronts Papyrus in battle. If the protagonist is defeated, Papyrus places them in his toolshed. After Papyrus is defeated, the protagonist can leave Snowdin for Waterfall, the next main area in the game.

Genocide Route

When the protagonist kills every monster in Snowdin, the town and its buildings become completely deserted except for Monster Kid, who believes that Undyne will protect them. A note in the shop reads "Please don't hurt my family", while the innkeeper's child is replaced with a decoy. Knocking on the door in north Snowdin Town leads to no response, and the Ice Wolf no longer throws ice. When the protagonist confronts Papyrus, he notes the protagonist's odd behavior and their hands covered in "dusty powder". Due to this, Papyrus attempts to help the protagonist become a better person. Once Papyrus is killed, he still believes that the protagonist can change and promises that they can do a little better. After Papyrus's death, the protagonist can continue to Waterfall.

Map

Loading scripts

Geography

Much like the greater Snowdin region, Snowdin Town is covered in a perpetual layer of ice and snow. Because of how cold it is, it mainly homes monsters with thick fur[1] or monsters that do not get cold.

Sublocations

Main area

The main area is long and linear. It contains most of the town's facilities and NPCs. The town hosts a connected tunnel system known as the "undersnow tunnels", which allows the protagonist to quickly travel to the other side of town.

Near the entrance to the town is a sign that reads "Welcome to Snowdin Town" when inspected. On the Genocide Route, this sign disappears after defeating Undyne the Undying. Next to the sign is a pair of connected buildings, with the left housing Snowdin Town's shop and the right housing the Snowed Inn. A dimensional Box and a SAVE Point are situated in front of the buildings.

Next to the buildings is an undersnow tunnels igloo as well as a house with Rabbit Kid in front. Rabbit Lady and Cinnamon stand below Rabbit Kid. Next to the house, in the middle of the path, is a Christmas tree with presents underneath. Gift Bear is seen tending to the tree and explains that the tree is based on a tradition that arose after teens dressed Gyftrot with decorations.[2][3]

Next to the tree is Grillby's, with Politics Bear standing in front. To the right of the Grillby's building is the Wrap Mouse and Red Demon. At the center of the town is a pathway to the north. One of Alphys's cameras can be found in the trees south of this pathway.

The Snowdin library is situated east of the northern pathway, next to which is Papyrus and Sans's house. In between the house and the garage to the east is the connecting undersnow tunnels igloo.

Snowdin shop

QC screenshot shop.png
Menu while in the Snowdin Shop

The Snowdin Shop is the first building the protagonist encounters after entering Snowdin Town, with a SAVE Point and a Dimensional Box next to it. It has a smaller building that connects it to the Snowed Inn. It is the first vendor the protagonist encounters in the game.

QC runs the shop, and the protagonist can ask her what there is to do in Snowdin and about the history of the town. She is positive about the underground's future.[4] The rabbit who runs the Snowed Inn is her sister.

Snowed Inn

Snowed Inn location downstairs.png
The downstairs of the Inn

The Snowed Inn is a building in which the protagonist can sleep, and recover their health to between 30 and 38 HP (depending on their current HP) or their maximum HP (at LV 6 or higher). Even though the room price is 80G, the protagonist is refunded because they only stay for "two minutes". If the protagonist does not have 80G when they initially try to rent a room, the innkeeper allows them to stay for free on all subsequent visits. Alternatively, the innkeeper charges full price for all visits if the protagonist paid 80G for their first stay.

After the protagonist rents a room, they head upstairs and lie in bed for a few moments. Three white monsters snore a song in the adjacent room. The snore melody is the same as the track "Determination", and is called "mus_snoresymphony" in the game files.

Snowdin library

Snowdin Library location interior.png
The interior of the Library

The Snowdin Library, misspelled as "LIBRARBY" on the sign, is a building near the middle of Snowdin. Around a table, Scarf Lady, Lady Garf, and a Loox are present. One editor discusses how they make content even though there is never much to report on[5] while the other talks about their history with word searches.[6] The Loox looks at the protagonist and sees which game troubles them the most. Depending on what was chosen during the Monster Kidz Word Search Puzzle, the Loox responds accordingly. A lizard is also present, commenting on their awareness of the library sign's misspelling.

Interacting with the bookshelves provides lore and jokes.

Snowdin library books

  • [Red Book]
    • (It's a school report about monster funerals.)
    • Monster funerals, technically speaking, are cool as heck.
    • When monsters get old and kick the bucket, they turn into dust.
    • At funerals, we take that dust and spread it on that person's favorite thing.
    • Then their essence will live on in that thing...
    • Uhhh, am I at the page minimum yet? I'm kinda sick of writing this.
  • [Blue Book]
    • While monsters are mostly made of magic, human beings are mostly made of water.
    • Humans, with their physical forms, are far stronger than us.
    • But they will never know the joy of expressing themselves through magic.
    • They'll never get a bullet-pattern birthday card...
  • [Orange Book]
    • Because they are made of magic, monsters' bodies are attuned to their SOUL.
    • If a monster doesn't want to fight, its defenses will weaken.
    • And the crueller the intentions of our enemies, the more their attacks will hurt us.
    • Therefore, if a being with a powerful SOUL struck with the desire to kill...
    • Um, let's end the chapter here...
  • [Light Green Book]
    • "MONSTER HISTORY PART 4"
    • Fearing the humans no longer, we moved out of our old city, HOME.
    • We braved harsh cold, damp swampland, and searing heat...
    • Until we reached what we now call our capital.
    • "NEW HOME."
    • Again, our King is really bad at names...?
  • [Dark Green Book]
    • Love, hope, compassion... This is what people say monster SOULs are made of.
    • But the absolute nature of "SOUL" is unknown.
    • After all, humans have proven their SOULs don't need these things to exist.
Neutral Route
  • [Yellow Book]
    • (Here I am... Writing this book.)
    • (A person comes in and picks up the book...)
    • (They start reading it...!)
    • [Newspaper Editors 1] Oh, sorry. I'm still writing that one.
Genocide Route
  • (Some unfinished book.) [Yellow Book]

Grillby's

Some monsters hang out at Grillby's, including Lesser Dog, playing poker against itself, Dogamy and Dogaressa, Doggo, Greater Dog, Grillby, and a few other regulars. Sans also frequently hangs out at Grillby's and even performs stand-up comedy at times.

Papyrus and Sans's house

If Papyrus is spared, the protagonist can enter his home and go on a date or hang out, depending on if they flirted with him during his battle. The bottom floor of the house consists of a living room and a kitchen, and the second floor features Papyrus's room on the left and Sans's room on the right. Sans's room cannot be entered normally. If the protagonist gained no EXP when Sans judges them in the Last Corridor, restarting the game multiple times grants them access to his room and in turn grants them access to his workshop in the back of the house, in which there are old pictures of him with his friends.

On the console versions, the Dog Shrine can be accessed by entering through Papyrus's sink. The Nintendo Switch version also has a room where Mad Mew Mew can be fought after defeating Mettaton EX.

Ice Wolf and the north of town

Ice Wolf screenshot throwing ice.gif
Ice Wolf throwing ice into the east-flowing river

The north exit of the main part of Snowdin Town leads to a long horizontal room. On the right side of the room, the Ice Wolf throws ice into the east-flowing river; this ice eventually travels to the CORE.

On the left side of this room, a few NPCs are playing "Monsters and Humans" in front of their house while their father looks on.

If the protagonist leaves this room through the north exit, they arrive in a small room that connects to the water. After the protagonist reaches Hotland, this is the place where the River Person picks up and drops them off in Snowdin Town. This area is also where the wrong number song plays if the "fun" value is within the range 2 to 39.

Trivia

  • The town's name is a play on the phrase "snowed in".
    • Additionally, "Snowed Inn" is also a pun on the town name.
  • In the Japanese translation, "Snowdin" was changed to "Snowful", which is possibly a pun on "snow" and "降る" (furu, (of rain/snow) to fall)
    • "Snowed Inn" was changed to "Snotel", which is a pun on "snow" and "hotel".
  • After booking a room at the Snowed Inn, the protagonist can still move around and interact with objects before being transitioned to their room. Talking to the innkeeper during the transition causes her to say, "What? No, you can't have a second key!"
  • The misspelling of the Library as "LIBRARBY" is also present in Deltarune.
  • In older versions of the game, there was alternative text for the red book. Starting from version 1.001-4 (1.05 on PC), this unused dialogue was removed. The unused version of the text can be seen on TCRF.

References

  1. Along the way, some fuzzy folk decided they liked the cold and set up camp in Snowdin.QC
  2. Awful teens tormented a local monster by decorating its tree-like horns.
    So we started giving that monster presents to make it feel better.
    Now it's a tradition to put presents underneath a decorated tree.
    Gift Bear
  3. I've heard there's a local tradition based off of my own suffering.
    ...
    Gyftrot, if Papyrus was spared
  4. But... we all know deep down that freedom is coming, don't we?QC
  5. There's so little to report that we just fill it with comics and games.Newspaper editor #1
  6. I thought they were a waste of time.
    But look at me now...
    I'm the number-one word-search creator in the entire underground!
    Newspaper editor #2