Memory
(The serene sound of a distant music box...)
(It fills you with determination.)Waterfall's SAVE Point before the second encounter with Undyne if the protagonist placed the umbrella atop of the statue
Memory is the 34th track in the UNDERTALE Soundtrack.
This music-box melody is the first instance in the game of Asriel's musical theme. The theme appears in other songs at pivotal moments of the game, such as in the Undertale theme, where the protagonist learns the past of the Dreemurr family, Finale, which provides foreshadowing to Flowey's true identity, and His Theme, when the protagonist saves Asriel.
It first plays at 90% speed[1][2] from inside the statue of Waterfall, after the protagonist places the umbrella over the statue to shield it from the rain and complete the piano puzzle. If the protagonist inspects the next SAVE Point after completing the puzzle, it mentions "The serene sound of a distant music box".
This track later plays, at 70% speed,[3] after Undyne attempts to kill the protagonist a second time in Waterfall, dropping them onto a bed of golden flowers in the garbage dump. During this scene, once Asriel begins to say "My name is", the speed of the track starts increasing by 0.4% per frame (12% per second) until the track fades out.[4]
Memory furthermore plays at 80% speed[5] while Undyne reminisces about Asgore during the visit to her house, then plays at 100% speed[6] when Asgore offers to take care of the protagonist (assuming the protagonist has spared him after fighting him). It is next heard, again at 80% speed,[7][8] after the fight with Asriel, continuing very quietly even as Final Power plays and the barrier breaks.
The song plays a final time at 90% speed[9][10] after the True Pacifist ending credits, on the final screen of the game where the Annoying Dog comes to the screen and sleeps. The song does not play if the Genocide Route had been completed before, where Anticipation plays instead.
In the sheet music booklet included in the Undertale Collector's Edition, Toby states that Memory was originally intended to be a theme for Asgore.[11]
- The collector's edition of Undertale includes an implied physical version of the Heart Locket, which has a music box that plays Memory.
- ↑ gml_Object_obj_musicstatue_Step_1 script, lines 5–6
- ↑ gml_Object_obj_musicstatue_Create_0 script, lines 26–28
- ↑ gml_Object_obj_undyneencounter4_Step_0 script, lines 156–164
- ↑ gml_Object_obj_undyneencounter4_Step_0 script, lines 187–202
- ↑ gml_Object_obj_undynedate_inside_Step_0 script, lines 1607–1608
- ↑ gml_Object_obj_asgore_lastcutscene_Draw_0 script, lines 124–135
- ↑ gml_Object_obj_asriel_overworldanim_Step_0 script, line 45
- ↑ gml_Object_obj_asriel_overworldanim_Create_0 script, line 22
- ↑ gml_Object_obj_the_end_really_Draw_0 script, line 31
- ↑ gml_Object_obj_the_end_really_Create_0 script, line 10
- ↑
This melody was based off of the song "UNDERTALE" and originally intended to be a theme for Asgore.
— @dailytobytrivia on Twitter, July 27, 2024.
However, the theme ended up being used in different contexts, and by the end of the game, it ended up as another character's theme.
I already said it, but simplicity is purity. It takes only a few notes to create a dream... to create a memory.
Don't forget that...