Knight Knight
...... ...... ...... ...... ...... ...... ...... ...... It's OK.
Knight Knight, after using talk a few times
Knight Knight (JP: グッナイト) is an enemy found in the CORE. A mercenary warrior, her sage counterpart is Madjick. She is associated with the "warrior's path" in the CORE.
Knight Knight is a monster that wields a great staff with a sun symbol, presumably her Good Morningstar, in her right hand. She wears a suit of black armor and what resembles a horned helmet with a crescent moon emblazoned on her forehead. The helmet's eyepiece occasionally widens and un-widens during battle as if it is her mouth.
Her torso is dominated by an avian face whose beak occasionally opens and closes, revealing a small eye. It is unclear whether Knight Knight's true face resides under her helmet or on her torso. Her avian face resembles a dragon, which is referenced in her sprite name.
Knight Knight usually speaks in goodbyes and similar phrases, and she is heavily themed around the night and sleep. Knight Knight herself is susceptible to sleep, and she can be lulled to such a state by simply singing a lullaby.
Knight Knight is a quiet monster, and she seems reluctant to talk about herself even if asked. However, she eventually provides a response if the protagonist repeatedly asks about her day.
Knight Knight's name is a play on the word knight and the phrase "Night, night", which is said to someone who is going to bed, referencing how Knight Knight must be put to sleep before she can be spared. Her name is also similar to Night Knight from the Dragon Quest series.
Knight Knight's weapon is known as the Good Morningstar, which is a portmanteau of morning star and the phrase "good morning".
- Knight Knight summons the Moon. A meteor shower appears in from the top left of the screen. It is easier to dodge this attack if the SOUL stays in the bottom right of the bullet board.
- Knight Knight summons the Sun. Bullets (representing solar flares and prominences) spiral out of the sun in a clockwise direction. This phase is where vertical movement is best as long as it is not too close to the middle.
- Knight Knight attacks with her Good Morningstar. The head of the Morningstar appears near the top or bottom of the screen before slamming down/up. Five Morningstars appear at a time.

- Knight Knight can be spared if the protagonist sings three times to lull her to sleep. If Shyren was hummed to five times in her battle, the protagonist hums her song and Knight Knight falls asleep one turn earlier.
- Knight Knight stops attacking if put to sleep and her DF drops to -30. She resumes attacking if attacked afterward.
- Good knight. [Neutral]
- Fare well. [Neutral]
- Adieu. [Neutral]
- Close your eyes... [Neutral]
- Goodbye. [Neutral]
- ...... ...... ...... ...... ...... ...... ...... ...... It's OK. [Talk 3 times]

- Zzzz... [Spare conditions met]
- This megaton mercenary wields the Good Morningstar. [Check]
- Knight Knight blocks the way! [Encounter]
- Mercenaries emerge from the shadows. [Encounter with Madjick]
- Knight Knight smashes her morningstar. [Neutral]
- Knight Knight breathes deeply. [Neutral]
- Knight Knight watches quietly. [Neutral]
- Knight Knight's armor emits a dark sheen. [Neutral]
- Smells like stardust. [Neutral]
- You ask Knight Knight about her day. There's no response. [Talk]
- You ask Knight Knight about her day. [Talk 3 times]
- You sing an old lullaby. Knight Knight starts to look sleepy... [Sing]
- You sing Shyren's song. Knight Knight starts to look sleepy... [Sing with Shyren spared from humming 5 times]
- You keep singing. Knight Knight closes its eyes a bit... [Sing #2]
- You keep singing. Knight Knight falls asleep. [Sing #2 with Shyren spared from humming 5 times or #3]
- You keep singing. Nothing happened. [Sing #3+ with Shyren spared from humming 5 times or #4+]
- Knight Knight is snoring. [Spare conditions met]
- You talk to Knight Knight. She hums something in her sleep... [Talk after meeting spare conditions]