Ok, this started out as just doodles, but then my friend suggested that I turn it into every one of them. also, my handwriting is not good, so theres a transcript. also, these stats are not game related, so… yeah (also I included knights helm, knights sword, and order whip)
checklist at bottom.
Dealmaker
x2$
+5 def
+2 mag
The glasses of a once renowned salesman. Has seen many ups and downs.
PuppetScarf
+10 att
+8 mag
A sharp and ragged scarf. When you wear it, you may have a bitter taste in your mouth…
Devilsknife
+8 att
+4 mag
TP reduction
A scythe which has a weird shape. You can almost feel it shaking in your hands.
JevilsTail
+2 mag
+5 def
A strange “J” shaped tail. when you feel it, you start to feel like you can do anything.
BlackShard
+16 att
+1 def
A dark shared broken off the roaring blade. There is a darkness emanating from it…
ShadowMantle
+10 def
Shadow resistance
A dark, sentient cape. seems to be very resilient.
TwistedSword
+16 att
+2 def
A blade made from purified shadows. The shadow crystals were purified by the cat.
JusticeAxe
+11 att
+5 mag
A hammer with no special ability. The old man forged it.
ThornRing
+14 att
+8 def
Cold hurt
A ring given to you only when Noelle is strongest. You will hurt the more you use it.
FreezeRing
+10 att
A ring you forced Noelle to get…Is that someone inside?
OrderWhip
+18 att
Chaos reduce
Electric shock
The natural opposite of the Jevilstail and Devilsknife. Held by Tasque Manager.
KnightsHelm
+9999 def
Dark vision
The extra helm of the roaring knight. Best not use it.
RoaringBlade
+9999 att
+9999 mag
The blade stolen from the roaring knight. Just holding it makes you uncomfortable. Best not use it…
BrokenSword
+0 att
Unequipable
A curved, broken blade. Why did you buy this?
FrayedBowtie
+0 def
A frayed, Chewed on (?), bowtie. Has a “BIG SHOT AUTOS” seal on it. Why did you buy this?
Saber10
+10 att
+2 def
Prickly
A dull, cacti-like blade. Has a 10% chance to deal damage to the user.
ToxicAxe
+12 att
Poison
A sticky axe that has repeatedly been bent. There is a toxic, malleable gel covering the blade. Can poison enemies.
FlexScarf
+7 att
+8 mag
+2 def
A scarf with a malleable piece of metal inside. It has a small extrusion because of the metal.
WoodBlade
+5 att
A sturdy, wooden blade with a graphite infused blade. The handle is soft, and the graphite sticks out at the top.
ManeAxe
+5 att
A shiny, worn axe. Has dull spikes at the blade.
Ragger
+7 att
+2 def
+2 mag
Prickly
A prickly scarf. doesn't hurt, but tingles.
DiceBrace
+8 def
+3 mag
A chest brace made of large die. Has a latching pip on each side.
AND THATS IT! anyway, checklist
- Color non-colored ones
- Remake Justice axe and Shadow mantle so they look more like a hammer and cape respectively
- polish
- Draw ALL THE REST
- Put into digital
- Polish (Again)
DONE!
anyway, what do you want me to draw next?