Day one of making every single weapon/armor (SPOILERS)

Ok, this started out as just doodles, but then my friend suggested that I turn it into every one of them. also, my handwriting is not good, so theres a transcript. also, these stats are not game related, so… yeah (also I included knights helm, knights sword, and order whip)

checklist at bottom.

Dealmaker

x2$

+5 def

+2 mag

The glasses of a once renowned salesman. Has seen many ups and downs.

PuppetScarf

+10 att

+8 mag

A sharp and ragged scarf. When you wear it, you may have a bitter taste in your mouth…

Devilsknife

+8 att

+4 mag

TP reduction

A scythe which has a weird shape. You can almost feel it shaking in your hands.

JevilsTail

+2 mag

+5 def

A strange “J” shaped tail. when you feel it, you start to feel like you can do anything.

BlackShard

+16 att

+1 def

A dark shared broken off the roaring blade. There is a darkness emanating from it…

ShadowMantle

+10 def

Shadow resistance

A dark, sentient cape. seems to be very resilient.

TwistedSword

+16 att

+2 def

A blade made from purified shadows. The shadow crystals were purified by the cat.

JusticeAxe

+11 att

+5 mag

A hammer with no special ability. The old man forged it.

ThornRing

+14 att

+8 def

Cold hurt

A ring given to you only when Noelle is strongest. You will hurt the more you use it.

FreezeRing

+10 att

A ring you forced Noelle to get…Is that someone inside?

OrderWhip

+18 att

Chaos reduce

Electric shock

The natural opposite of the Jevilstail and Devilsknife. Held by Tasque Manager.

KnightsHelm

+9999 def

Dark vision

The extra helm of the roaring knight. Best not use it.

RoaringBlade

+9999 att

+9999 mag

The blade stolen from the roaring knight. Just holding it makes you uncomfortable. Best not use it…

BrokenSword

+0 att

Unequipable

A curved, broken blade. Why did you buy this?

FrayedBowtie

+0 def

A frayed, Chewed on (?), bowtie. Has a “BIG SHOT AUTOS” seal on it. Why did you buy this?

Saber10

+10 att

+2 def

Prickly

A dull, cacti-like blade. Has a 10% chance to deal damage to the user.

ToxicAxe

+12 att

Poison

A sticky axe that has repeatedly been bent. There is a toxic, malleable gel covering the blade. Can poison enemies.

FlexScarf

+7 att

+8 mag

+2 def

A scarf with a malleable piece of metal inside. It has a small extrusion because of the metal.

WoodBlade

+5 att

A sturdy, wooden blade with a graphite infused blade. The handle is soft, and the graphite sticks out at the top.

ManeAxe

+5 att

A shiny, worn axe. Has dull spikes at the blade.

Ragger

+7 att

+2 def

+2 mag

Prickly

A prickly scarf. doesn't hurt, but tingles.

DiceBrace

+8 def

+3 mag

A chest brace made of large die. Has a latching pip on each side.

AND THATS IT! anyway, checklist

  1. Color non-colored ones
  2. Remake Justice axe and Shadow mantle so they look more like a hammer and cape respectively
  3. polish
  4. Draw ALL THE REST
  5. Put into digital
  6. Polish (Again)

DONE!

anyway, what do you want me to draw next?

Are ypi goign to ever finish this

Nope


Procrasination

in my head I see the puppet scarf made out of SPAMTON NEO's puppet strings, but you do you :)

1 Like

huh

that would be a good idea

Well, the spamton and tenna scene in chapter 3 pretty explicitly shows the puppetscarf as a green cloth, so you could be correct.

Now that I look at it again, it's very likely that it's made of the strings.
Puppet_Scarf_item

3 Likes

when does that sprite appear in the game? I don't remember seeing that sprite. just curious

I would presume it's the bonus tenna/ spamton interaction in ch3

i think i saw it in newsletter or something...

Exactly, it shows up if you violence spamton but not on the weird route