The inventory names are shortened, right? Shouldn't we use the full names (like Revive Mint) rather than the inventory ones, assuming there is an unshortened name> (Just asking...)
We should figure this out before Chapter 5 drops and a bunch of new item pages need to be created. This is every rule I can think of, from my favorite to my least favorite:
- Use inventory names only: An inventory name is the only name that every item has without fail. The neatest solution is to use it across the board indiscriminately.
- Use the long/proper-spaced name when one is available: This is the first thing most people would think after being told that conjectural names aren't allowed anymore.
- Dialogue > narration > item-get > inventory: When the name appears in dialogue and narration, that's the name being used "normally" in a sentence. The item-get text usually pulls the inventory name directly anyway, and when it doesn't it always uses the long/proper-spaced name.
- Use the name that's used most often by the game: As far as I can tell, this results in the same names as dialogue > narration > item-get > inventory, except for annoying edge cases like the Lancer Cookie (which always has a space during dialogue, but never has a space otherwise).
- Dialogue > item-get > inventory > narration: Completely excludes narration from consideration (the item always has an inventory name), despite being freely written like dialogue.
I like the first two options you listed, though I have no strict preference for one or the other. Both have their benefits. Using the most common names is a more distant third place, since it has its logic, but can end up feeling arbitrary. I am not sold at all on utilizing specific rankings of source priority, since that feels VERY arbitrary.
I would like to suggest a potentially-controversial compromise: the article title is always the inventory name, but the actual prose uses long names when available. As an example, the page would be titled "ShadowCrystal", but the text would say "The Shadow Crystal (formatted as "ShadowCrystal" in the inventory...", and continue to call it "Shadow Crystal".
I understand that this one might be unpopular, since it would require either piping or redirecting several names, but it would mean we don't have to move pages if an item gets a long name in a later chapter.
How would you name the Lancer Cookie if we went with the "most common name" route? I put it in fourth instead of third because I couldn't figure out how to count this item in particular.
In the game...
LancerCookie
Kris used the LANCERCOOKIE!
Susie used the LANCERCOOKIE!
Ralsei used the LANCERCOOKIE!
Noelle used the LANCERCOOKIE!
May we interest you in a Lancer Cookie?
The LANCERCOOKIE was added to your ITEMs.
(You bought LANCERCOOKIE.) (But you didn't have any room.)
Lancer cookies! Want one?
(LancerCookie was added to your ITEMs.)
(LancerCookie was added to your STORAGE.)
Even if you get stronger, Lancer Cookies never falter!
LANCER COOKIEs from organic free-range LANCERs! Free!
We already have redirects from all of the long names, even conjectural ones, but using them as a rule while the page itself is named after inventory name would just be confusing. This is the type of compromise that's equally bad for both sides.
Figured. Then I vote for either "inventory names always" or "long names when available, inventory names elsewhere".
I think using the long names would be better, and if possible we can take an inventory name and insert appropriate spacing if need be, assuming there's no out-of-inventory example. The inventory names are meant to be shortened, not the actual names, after all.
It's a bit late to bring back conjectural names after we spent so much effort getting rid of them.
Saw that and voted ![]()