all lore, art, and puzzles in one thread
Thanks to @Errandomguy62 for reminding me to make a organized thread for this
The Main idea
Secret bosses now have Freedom
except their previous green puppeteer has been replaced by a red puppeteer, and this one has not so great intentions with the world of Deltarune
Lore
Chapter 1
Chapter 1:
You progress to card castle and interact with the door in the basement. No dialogue from Jevil.
You head back and chat to Seam about it, he tells the story, saying the cell was for Jevil but went unused, saying he lied to the kings that Jevil died. he also says not to tell any of the kings.
telling the kings grants 2000 ds, but locks Seam's shop and the secret boss
Not telling the kings allows you to enter the shop basement where a huge maze fills the area.
get to the center fight the crystal, leave.
also in the back of the maze is the card castle basement key.
Inside the basement is a key shard (collect more of these across the chapters to unlock the chapter 5 secret boss)
Chapter 2
Chapter 2:
So, The trash zone is now a commercial district where many addisons have relocated after Spamton's business took off. Spamton asks for you to do the NEO quest, however the hacker follows you to the basement, and after taking the empty disk, the Hacker stays to fix the machine. So Spamton is put in the disk, the basement is empty upon return, the NEO body is reactivated.
The body is now fixed up, but is taken by red string in front of you, and the fight begins
Chapter 3
Chapter 3:
Eram instigates a fight between Kris, themselves and the soul
see, in this world while everyone else lost their string Kris gained them. Kris is very angry and Eram makes that anger boil over and Eram kinda helps with some attacks.
Knight is a solo battle, because Ralsei and Susie never got out of the gatcha balls in this world, meaning they're not there for TV World, End of sword route, Tenna, and Knight. also hold breath is now pull strings and is much better, plus X-slash
KeyShard is given by:
purchasing smile,
Doing the 1225 thing,
Then beating Eram in that order,
then through a secret entrance entering Ramb's shop when its empty and stealing it.
Before Eram is beaten but all previous conditions are met:
Black, viscous liquid blocks the container from being opened
After all conditions are met:
A small key covered in black goop is in the container
Conditions done out of order/not met:
Small, black droplets litter the container, inside is a note, it reads: "Better luck next time,"
Eram is a friend of Ramb's, lost in the machine so Ramb is looking for someone to save them
Chapter 4
Chapter 4: Hammer of Justice is now Reflection of Justice, and is completely mindless, like a ghoul or ghost.
After entering the hidden room, the shadow crystal controls the reflection making it fight Susie, at the end of the fight, Susie instead tries to hit the crystal, destabilizing it enough for it to lose control over the reflection
The shadow crystal controls reflection now due to it being not noticed by the Reflection until it was flung out of the drawer by the commotion of the hidden room opening. Reflection inspected it whilst the fun gang entered the room.
To receive the key shard: travel to dark zone just before Titan, and Reflection Justice is beaten.
The Titan is defeated before the Gerson segment. it is now ended via Susie using a red buster on the wings of the titan, disabling its healing
Most prophecy panels are missing, destroyed, or corrupted.
Ralsei's emotional state spirals faster, because he is distressed by the fact the prophecy is defiled, and feels as if its a bad sign for the future.
The knight appears very injured, much more so then the battle at the end of chapter 3 could cause. shortly after appearing, it is hit by Susie's rude buster before creating the titan, this weakness before creation results in the titan being deformed, making it possible for Susie's red buster to destroy it's wings.
The dark is now much more dangerous, the monsters in the dark mazes do much more damage, and are faster.
The old man's study has a basement filed with broken prophecy panels, you may take one of two different versions:
round shard, "round, almost like a cookie" restores 200 HP to one member
Panel scarf: "sharp, and ornate. made of rebuilt prophecy panels. it seems to comfort or distress Ralsei depending on which panel is viewed" +6 attack (guaranteed) and -1 magic or +1 defense, effect changes every turn
The shop in the study is now ran by a cuptain, raising money for their climbing efforts
The reflection, instead of writing or running the shop, just sits there watching the fun gang.
Chapter 5
Chapter 5:
To find the corruption, the ROOTS beneath the flower castle must be explored.
The ROOTS are entered by overwatering the huge vine to top of castle, which will be permanently locked afterwards.
The ROOTS consists of 2 parts, the infected and uninfected areas.
In the harder, infected areas, there is a door requiring the key made with the fragments to open, leading to the secret boss, String Weaver. To exit through the infected areas, you must cut your way through the ROOT spawns leading to a ROOT titan. defeating it reveals stairs to the final goodbyes room.
The uninfected areas are filled with many normal flower kingdom darkners, plus several ROOT spawn. and Flowery and the other flowers are down here fighting off the ROOTS. You must beat a tower defense minigame to fend off the ROOTS in order to convince Flowery you help you leave. This also sends you to the final goodbyes room.
If Stringweaver is killed then Pink is released
If they're spared is used, Pink's body is destroyed, and the Stringweaver retreats out of chamber.
Regardless, Stringweaver is not seen for the rest of the chapter.
Pink's ghost, if left without a body just solemnly leaves
Chapter 6: WIP
A: WIP
WIP
B: WIP
WIP
Chapter 7: WIP
WIP
Weird Route: WIP
Chapter 2
The commercial district is mostly empty, including Spamton's shop
Spamton is instead found with a broken leg, bribing Kris and Noelle to be spared by offering the thorn ring. it may be purchased regardless of freeze count as long as you are on WR. Although all enemies must still be frozen for Blizzard to be affordable.
You have to open the menu and equip the ring to leave the alley, Spamton will encourage you to put it on. Upon the menu closing, Spamton is gone.
There are less enemies, and by the end of the WR Snowgrave costs too much TP
Berdly must still be frozen, via a new spell: Blizzard, which costs 100 TP. Which freezes Berdly and his backup
Iceshock is not cold enough to freeze Berdly solid, while Blizzard is.
everything plays as normal WR afterward
until Perfected NEO.
He has a shield from one of Queen's discarded glasses.
It works just like Queen's normal shield. to make up for this however. the vending machine outside sells a classic CD bagel, it heals 110 HP
Chapter 4
In the holiday house before the thorn ring scene, you must go down stairs, and grab a thorn from the safe, (see the first puzzle for details) because Kris threw away the thorn ring this time. Then do the normal scene in Noelle's room, this must be done quickly as Susie will discover the guitar in Dess' room and rush outside of the room to tell Kris if the thorn is not brough to room fast enough, which causes Kris to make a call and go to meet Carol outside.
if successful, head back downstairs and grab the other contents of the safe:
The worn Lord of the Hammer book
The Ice book
and the Ice key
Susie will be outside Dess' room waiting for Kris. Kris goes to the bathroom, to call Carol, then beat us up. we meet Susie in the main room just as Carol shows up.
The rest of the chapter plays out the same as normal stringless.
Chapter 5
Susie wakes you up at the proper time
Noelle stays home because she's "sick"
Festival PROCEEDS as normal
Noelle goes into the flower shop after Susie and Kris do
Susie is kidnapped by Flowery at the start, resulting in Kris and Noelle being alone
Freeze everyone to progress the WR
if aborted Noelle can't cast snowgrave in order to finish the route
normal stringless stuff, except with 100% more snow and ice
the uninfected areas are inaccessible
Flowery, Asgore, and Susie are fought after the root titan.
They must all be frozen to PROCEED with the route
If aborted in this fight (by killing without freezing) they collapse, but Susie leaves the party, and the world was covered in darkness
The lake scene occurs afterwards but with one change:
before the insert chapter 7 thing, "the world is covered in darkness without you, but you escaped the destruction, to someplace else..."
also it is changed to: "insert chapter 6 side B"
6B+7: WIP
WIP
Art
Cover art, Me
Chapter 5 promotional, me
Flashlight, me
Kris Puppet, Me
Puppeteer's palace, me
Shadow Jevil, by Jack
Perfected Neo, By Potential man
Reflection of Justice, By Ethereal Willow
Stringweaver, By Kiko
Puzzles
Note: most puzzles reside on the drive, as well as some other related media
Safe: solved
Book: no puzzle
2nd page
Link:
F O U N D M E
Items: WIP
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Keyshard: used to create a key to Stringweaver's lair. First 5 chapters
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Stuffing: "old stuffing, smells sweet" heals 80hp. Chapter 1
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Panel scarf: "sharp, and ornate. made of rebuilt prophecy panels. it seems to comfort or distress Ralsei depending on which panel is viewed" +6 attack (guaranteed) and -1 magic or +1 defense, effect changes every turn. Chapter 4
-
Round Prophecy Shard, "round, almost like a cookie" restores 200 HP to one member. Chapter 4
I hope this helps with the confusing lore and stuff
it was across like 4 threads and hard to read
feedback is always appreciated
have a FRIENDLY day
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