Can anybody tell me the specific physics of the blue soul? Like, acceleration, gravity strength, etc. I’m trying to make my ASREAL Engine more accurate and I know there are some people here who know the whole code top to bottom so that could be helpful lol
I currently have my own platforming physics engine that’s just somewhat closely matched but not 100% accurate, so please do help!
What I’m looking for specifically is how the gravity was implemented, as it’s some real Toby code there. As far as I know, he just matched specific values of speed up or down to specific amounts of time holding the up arrow key, and I need to know those specific values.