Rivals of aether concept I made

I'm conceptualizing pin from bfdi as a rivals of aether character
be warned that if you watchednt bfdi you will be confused
here's a rough mockup of the sprite so you can imagine the pallet swaps (turn on light mode)
pixil-frame-0 (7)

the pallet swaps in question

Stressed - Pink and Purple>Green
Poker Face - Red>Gold, Pink and Purple and Gray>Orange
Malefactors - Red>Pink, Pink>Purple, Purple>Red, Brown>Red, Gray>Really Light Blue
Terror Blooms - Red>Pink, Pink and Purple>Red
Yoy - Red and Pink>Purple, Brown and Gray and Green>Yellow
Funny Plant - Red>Pink, Purple and Gray>Yellow, Brown>Green
Alliance - Red>Green, Gray> Dark Green, Pink>Gray, Green and Purple>Red
The First - Red>Yellow, Brown>Beige, Purple>Gray, Gray>Pink, Green>Gray
Hey, It's Me - Everything Except Black>Yellow
Silent But Deadly - Red>Blue, Purple>White, Brown and Gray and Pink>Navy, Green>Purple
Salesman - Everything Except Black>Yellow

moveset

btw this will be in smash bros terms

jab: simple one-two-three of punch and slap and punch
side tilt: kick
up tilt: one of those really high kicks, like samus's upsmash I think
down tilt: sweepkick
dash attack: use the mecha shoese to go fast for like half a second
side smash: see pin's specil ability in bfdi branches
up smash: the same thing but up
down smash: side smash but lower and she does a 180 during it
neutral air: see kirby's neutral air
forward air: sax kick but better
back air: garbage disposal!!!!!!!!!!!!!!!
up air: up smash but in the air
down air: downward punch
neutral special: eat a yoyleberry and turn metal, changing stats accordingly. if used while metal, turns back using a yellouw towmaytow
side special: throw the contestant-spitting part of the hprc from 5b in a direction chosen by the joystick, then use the cranking part to recover a random contestant from:
pencil, who does an animation of crashing out at the closest player then presses the button on the contraption to start the next attempt
teardrop, who shoots 4 to 7 lasers at the opponent
spongy, who goes down to the ground and walks around, acting like a platform before disappearing after a bit
evil leafy, who teleports randomly for a bit and does big damage
puffball, who flies around and tries to ram the opponent
and finally yellow face, who throws a gumball at someone. the gumball has a 50/50 of seriously healing them over 10 seconds, or seriously debuffing their attack power for 10 seconds
up special: uses the mech's built-in jetpack to fly back up 360ingly. can also use the rockets to do damage to a close-up opponent
down special: spins the prize wheel, which inflicts one of the following statuses for 10 seconds:
heal
increase attack
increase defense
decrease smash attack charge time
decrease attack start/end lag
increase di
and finally just dismember pin and deprive her of her mech suit, leaving her with one meager movement option (rolling around) and two attacks (using the spike forward and upward)
all of these specials except the up special have a cooldown as indicated on the fighter ui
and finally the taunt
flips the opponent off
tell me if I missed anything
oh and also the final smash mod is the crashout from bfdia 14

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