For context, we had this on FRIEND for a long period of time:
During the final battle with Flowery, 6 pairs of words are encountered: KNIFE/BOOK, AQUA/SETH, DARK/LIGHT, DREAM/TRUTH, IMAGE/KNOWN, and QUANTITY/FRIEND. The latter two pairs can be swapped to form the pairs IMAGE/FRIEND and KNOWN/QUANTITY; IMAGE/FRIEND may possibly be a reference to the filename IMAGE_FRIEND, which is used for FRIEND's sprites elsewhere in the game, while the shared association with KNOWN/QUANTITY may possibly be a reference to the placeholder text "Known Quantity [ID]" for recruited enemies with no recruit info.
Refs:
https://code.deltarune.wiki/ch5/gml_object_obj_orangeheart_bullet_word_create_0
https://code.deltarune.wiki/ch5/gml_object_obj_orangeheart_helpful_flower_create_0#L30-36
It was later removed for the following reason: "This is mostly speculation that is irrelevant for both pages. There is no concrete connection, and apparently the words are out of order anyway."
Them not being in order seems incorrect; outside of the single swap which is mentioned in the paragraph, the rest you can see are in pairs. However, it's still right that it is speculation. So, do we think it's strong enough to include?
I feel like, due to the first four sets clearly meaning something (Knife/Book and Aqua/Seth are both... references to Aqua&Seth, Light/Dark is a reference to dark worlds, Dream/Truth is a reference to the whole "dream" motif among the 7 flowers), that the last two pairs meaning something too makes sense. Yet Image/Known and Quantity/Friend is just gibberish, while if you swap that last bit it makes complete perfect sense. Known Quantity especially, imo, makes it more likely, as that's such an obscure phrase.
And if anyone thinks that a FRIEND reference in a boss fight like Flowery is too odd, remember, it was planned for Berdly too, and Battat, a minigame, has FRIEND as well.
So, what do we all think?