Pathfinding AI pt. 2 (Jackrooms Devlog 5)

Oh boy. I have worked on so much yet I still have a lot to do. I fixed a little jank by making jackenstein revert to his old movement when close to you. This allows him to directly go for you without needing to stick to the pathfinding path. I also added set spawn locations for the key, jack, and the door. There are currently 6 of them per level and are selected randomly (don't worry none of them can spawn in the same place). This was a lot harder to add than you might think. Anyway, I need to add some kind of AI that isn't just pathfinding directly to you. Any ideas? Part 3 will indeed happen.

Play it: https://scratch.mit.edu/projects/1222893143/

uh yeah still sometimes gets stuck...

yeah thats the thing the only way I can think of to fix all of that is to increase the pathfinding resolution witch makes the level way too laggy >:(

Is there any kind of map? And if no, can you add one that you can purchase in the shop (when it's eventually added)? Even just a little minimap would be fine.

press M

yeah um that already exists with M and buying it in the shop was also already planned...

See? I have ideas so good they're ALREADY IN THE GAME

Woew

solid

@Galacta_22

I’m tired boss

ok

It's been 33minuted

@EvilandHomophobicKnight

@Galacta_22

WHEN YOU CAN'T EVEN SAY

MY NAME

IS THE MEMORY GONE?

ARE YOU FEELING NUMB?

(yes)