This will be split into 2 segments.
Segment 1: Continual Devlog compilation
The first change was absolutely nuking the entirety of the code. To do this, I added a system that puts all backdrops into a grid system. The code was created by @DaPixl2000. Thanks, pixel. I then added borders around the area. Not too complicated. The naming convention was also changed to version numbers, to complicate things less.
Version 4.0.0 was then released.
I started work on version 4.1.0 after.
I nuked more code, and took away your sword, and made you find_her.ogg. I added a sword swinging animation, and tinkered around a bit with the code. I also increased the map size, changing it from 3x3 to 4x4. I also messed up and disabled health visibility. Oops.
Version 4.1.1, the current version, was released minutes after, since pixel told me about the ghost affect, and how it can be used for invisible collision. The effect is currently unused, though.
Segment 2: Development update.
I’m changing some things around drastically. The DRBEF is now one continually updated project page, instead of releasing a new project every major update. I’m also taking suggestions for the script. The script suggestions page is HERE.
As for version 4.2.0… it’s going slowly.
Version 4.2.0 will be HUD and subareas. It will be quite complicated.
Version 4.3.0 will be getting objects to spawn in this new area system.
Version 4.4.0 will be a dialogue script.
I’m not sure what will be next.
As for previous versions, I will start trying to save the files for the code. But version 4.0.0 and 4.1.0 are gone. I’m not going out of my way to remake them.
The previous version pages will stay up, but I’m leaving them dead. also verison 3.0.0 is gone uhhh
Anyways that’s all for now
and uhh six seven I guess



