ASREAL Engine V1.3.0 Changelog

Wow, it’s the first changelog! How cool.

:tennatvpose: :tennatvpose: :tennatvpose:

(Yes the witty comment at the beginning of each devlog/changelog is staying)

Additions:

Switch Soul Mode:

The Switch Soul from the Switch-Exclusive Mad Mew Mew fight! It’s controlled using WASD and Arrow keys, as should probably be expected. The trickiest part was getting the positions to align with any size of battle box. (It also showed me a fatal flaw with the purple soul which I’ll talk about later)

Mirror Soul Mode:

Reverses your inputs. Not much else to say tbh.

Twin Soul Mode:

Now this one is interesting. It splits your soul into two pieces. One follows your inputs normally, while the other mirrors them. Both will take damage normally, meaning you can make some really cool attacks with this.

Invisible Soul:

The Soul is barely visible. I might adjust this one later, but for now you’re 5% the normal brightness. This is really hard to balance properly so please give suggestions as to how I could make this better, that would be appreciated!

Bug Patches/Balancing Adjustments:

  • Red attacks now deal half as much damage as normal attacks
  • Yellow attacks now deal damage (forgot to implement this when adding them in 1.2.4)
  • The Purple Soul’s line system would completely break if one of the upper/lower bounds wasn’t exactly 0. Found this out bc the Switch Soul uses a similar system to determine the “dot” locations.
  • The enemy is now translucent when they’re attacking to allow the battle box to overlap them without the enemy hurting the player.

I really like this format for future updates, there’s not much different anyways. Tell me if there’s anything you want added to the engine or stuff!

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5 Likes

Ok bronana

1 Like

Gah damn this is so cool that you’re doing all this. Like it’s really really impressive.

4 Likes

I have a suggestion.
If you haven't implemented them already, maybe collision attacks? Like the platforms in Sans' battle. I think it would make with some cool combinations with the Twin Soul mode.

3 Likes

alright brotien shake

I’ll see what I can do. I’ll probably have a different color for those, as pure white will deal damage and I already use very light gray for stuff that’s “white” that the soul is supposed to be able to touch.

Good progress made!
For the platforms & stuff I'd recommend finding some distinct shade, likely between grey attacks and white attacks. Maybe change the shade colour for grey attacks to achieve this.
What if you tried adding the chain soul thing from the King fight? That might be fun.

Or the maybe even lasso from starlo’s fight

1 Like

Those would be fun.

Wdym by “chain soul thing” are you talking about how the battle box is put on a chain? That would be something that would have to be implemented by the person making the battle, as that isn’t a soul mode.

Yeah I’ll probably do that in 1.4.0

Along with Axis’s shield and some others

Like the um thing
holup


Advanced Chained Box Attack.

see the second heart thing
the big one
ye
that thing

That’s a battle box thing, which isn’t a soul mode. And it’s only for a single attack, so it’d essentially be like I’m adding a single attack to my game which makes zero sense to do. And while the battle box can be moved, that’s essentially something that users have to do intentionally in their attacks.

ok

Making a sans fight.

1 Like

nice :tennadance:

Why not use green for platforms like in the Sans fight?

  1. Green attacks are already at thing
  2. The part you actually land on is still white

They're a different shade of green.