Hello from my supposed metaphorical coffin!
I finished the coding for this a while ago, but I did delay it, so I needed a way to pass the time.
So I did what any normal human being would do and decided to build a giant scale statue of a Creeper out of emerald blocks. In Bedrock Edition.
(Please send help)
Basic Overview:
You can now die, spare, and kill. I also added orange, blue, and green attacks. I also optimized the menu text system, finally formatting it properly and making it easier to modify it.
Battle-Ending Scenarios:
The first one I did was sparing the enemy, which was the easiest. There is a variable that is the battle progression, and the enemy will be spareable whenever it gets past an amount set by the user. (This variable can also be used to determine which attack is used) Next was killing the enemy. The dust was pretty simple, but it originally had a very long delay due to lag. The solution? Generate the dust when the project starts, but then only “activate’ them once the animation actually plays. I also added a setting to allow the player to damage the enemy down to 1 HP and then have the option to kill or spare, like with Asgore.
Colored Attacks
Yeah, when I coded the enemy’s turn, I didn’t add these in initially. If you thought I did, sorry I disappointed you. If you thought I didn’t, bruh. Have more faith in me. Anyways, I have the checking if hit function now check if the player has moved since the last frame, and then checks what color of attack the player is touching. This will determine if the player gets hit. Also, when you hit a green attack, you get healed by 1/10 of your max HP.
Block counter: 2127 blocks.
If you want, the video demonstration is right here. Wait, that didn’t work - Let’s try again: It’s right here. Right here. Gosh dang it why won’t it work?!?
Oh, I know! It’s because we have the Beta Release of the engine! Now that IS right here.
Thanks for supporting my engine!
