ASREAL Engine Devlog Part 5: Acting

This whole section really sucked. Allowing each act to do what it wants, the menuing, making sure the menu wrapping works properly, and also the whole thing uses a couple lists. Please allow me to blow off some steam.

Inhale

AAAAAAAAAAAGGGGGGGGGGGHHHHHHHHHHHHH!!!

Alright, we’re good now. time to start the actual devlog.

Overview:

All I added was acting. You can have up to five acts besides check, and you can also lie about your enemy’s stats in check, just like in Undertale!

Checking:

The user is able to set each stat to display separately from the real stat, just like in Undertale. (This supports text, too!) Additionally, you are able to put in a custom description for your enemy.

Acting:

The user can create up to five custom acts. Each one has three variables that it sets for the turn: Advance, Damage Multiplier, and Extra Effect. The Advance parameter advances the battle by whatever number you put in. The Damage multiplier multiplies damage by that number for that turn. And the Extra Effect is just a variable that gets set. the user can program any effect to that variable.

Um yeah that’s about it. If you want to watch the video demonstration, it’s right here.

Project block counter: 1757 blocks

If you would like to get pinged each time I post a new devlog, comment below!

Pinglist: @Xanderjedi11 @Galacta_22 @PlayTheColorfulCreature

(@RykerNightshard I am also pinging you because I think you’re interested in this? Just give me confirmation and I can add you or remove you from the list)

Sweet

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Oh yeah, so fun fact: while I was writing the Check paragraph, I had an idea and promptly rewrote the whole check system and how the text that appears after you act is determined. Thaaaaat’s coding!

What Andrew Cunningham felt like developing RAM:

FINALLY

YOU UPDATE US

RAAAHHHHHHHHHHHHHHHH

Would you like me to keep you on the pinglist?

yes

Alr ur on it :+1:

yo there's finally a category for fangames/works/aus? YOOOOOOOOOOo

a place for our works to go!

Real