ASREAL Engine Devlog Part 3: Mercy and the Enemy's Turn

Alright, here we go! This actually wasn’t that hard at all, and only took so long due to me having football, camping trips, and lots of schoolwork. (And a lot of procrastination lol)

But anyways, here you go!

Basic Overview:

The mercy button is now functional, but still does nothing if the enemy isn’t spareable yet. The text now appears frame-by-frame instead of all at once. (It was really just a simple matter of setting the block to not run in a single frame) The menu box can now be resized at any moment. And of course, the best part, the enemy’s turn.

The Enemy’s Turn:

The soul is actually always checking to see whose turn it is, and will show and be movable if the enemy is talking/attacking. Speaking of which, I have a very basic attack of a spinning line. (It’s really just for demonstration purposes…) I got the damage formula from the wiki, and the values for I-frames and speed from @KockaAdmiralac . (Thanks a ton!)

Also, I did set the I-frame and speed values after I took the recording for the video demonstration. You can watch it right Here.

Anyways, I am really excited to keep working on this! I should make more devlogs soon, as I have a lot more free time on my hands.

Pixel, out!

3 Likes

Fire

1 Like

Let. Him. COOK.

3 Likes