(Yeah no Hathies don't actually have a chance to hurt us)
Idea: what if support enemies add a -1 modifier to dodge rolls (excluding situations where it's only support enemies)
(I mean I'm not really rolling for how well we dodge, per se)
to be completely fair, though, a lot of the time when I get to the triple hathy fight I intentionally go right up to the damage ring to graze and accidentally take damage somehow
Yeah.
Isn’t it how many times we get hit?
Ok I'm gonna be perfectly clear with yall
turns transparent
I'm rolling for additional damage, which is then added to the enemy's base ATK stat to get the result damage (which is then multiplied by 0.66 if you're defending)
This is how we do damage variation. And now it's time to be opaque again.
un-transparents
"So Lancer's 'elite team of guys' is three of these heart people?"
Tim, if you use the manual we can end this fairly quickly.
pulls out Manual
"..."
"OK I'm kinda getting tired of reading this can I just learn Tim-Action please"
(Tim learned Tim-Action somehow!)
"What's a Tim-Action?"
(I try to follow Tim’s example.)
(But you couldn't figure out how Tim learned it...)
"yey"
"ok uhh"
Tim used Compliment!
"hey Hathy A you're cool"
[K_K joined the battle!]
(Hathy A blushed. +25% MERCY to Hathy A.)
You can include us in your acts as well, but we have to agree to it.
At least, I think.