"Either initiate the Ritual for Unn, or venture below, towards the fungal caverns beneath...there is nothing for you here."
A flock of Maskfly twitter in the distance. Weird birds.
I return to the bench room, attempting to not be noticed by the Moss Knight.
The Moss Knight takes no heed, and returns to its solace at the lake.
Alright, how exactly does this ritual go?
The statue of Unn glows with SOUL.
A rumbling shakes the cavern.
Then...
It stops.
A glowing green light is outside.
Wait, was that it?!
Go outside?
I peek outside, yes.
A vast slug-Unn, they must be, is ascending, the Moss Knight fading into Essence, as are many of the surrounding greenery. Essence sparks throughout, drawing the life within their Dream, back to its birthplace.
Roll to not get pulled in.
@sansbot roll 1d20
9
Oh that can't be good
You're pulled into a dream...
Beside you, another Vessel idles.
They have a different mask than your own, yet they look familiar. You can't place them exactly though.
"What in the-"
@KirbyFan2k Another Vessel materialises beside you. They seem familiar, but you can't place how...
"Where am I?!"
No answer resounds.
Except...
"This is the dream realm. In here..."
"YOU CANNOT DIE."
Is that a bad thing?
"Do you WANT to die? I think not."