HK: 5 Vessels

Because it is peak

The gate is thouroughly tortured-a few more should break it completely.

More.

@sansbot roll 3d20

:game_die: 10, 20, 19

GAH DAYUM

Hi! To find out what I can do, say @sansbot display help.

The gate is obliterated-not so much by your nail but more so it comitted self-harm.
Rig the toll machine to provide a bell?

I inspect the toll machine to see if I can destroy it to bring out the bell.

You'd have to rig it.

I rig it then.

@sansbot roll 1d20

:game_die: 6

The design is unyielding.

I smack the thing with my nail, but not as hard as I did with the gate.

Advantage on the next rigging roll

@sansbot roll 2d20

:game_die: 5, 12

I'll say that's a success.
The bell emerges.
(If you got a high roll, 16-20, you could've gotten Geo, but still)
Ring the bell?

Nope, I just leave it for future travellers and head through the previous location of the iron gate.

You travel through the stagways on foot.
@sansbot roll 1d2