DRBEF.MK4 Continual Devlog (Devlog 6)

Welp better get through this quick

Just added an area border, I'll add special borders for the edges of the map at some point, going to add more rooms up to 3-3 now, and possibly add basic subarea work.

Okay, I'm releasing version 4.0.0 early, Here's all the work so far. I'll try to release a complete version by friday.

https://scratch.mit.edu/projects/1232257767/

I SHALL RETURN TOMORROW

Slay king.

Hokay, I've added new rooms. There are now 18 backdrops, meaning 18 possibilities of disappointment.
I've removed the health tile, and am going to disable a lot of code soon. I'm going to make a health bar now.

I got sidetracked reworking the sword swinging code.

something is absolutely having a glorious time feasting on my RAM. My chromebook is slow as hell rn

could it be my Google slide that I have open?

Yep, found the problem. God damn, Google.

BRO my Google doc is taking up as much RAM as my other 4 tabs combined, and that's with scratch taking up a quarter of my total ram

Okay, I've restarted my Chromebook, hopefully my RAM isn't tanked anymore

And this is why I am going to have a 32gb ram for my gaming pc

Well, I guess restarting cleared my RAM.

Also, new problem: How do I have a collision check for invisible objects? It doesn't quite work.

Set ghost effect to 100 and don’t use the hide block

Oh cool

Just updated it to 4.1.0

...and now 4.1.1 because you brought up ghost effects

I'll have it at 4.2.0 by the end of the day, I swear!

hehe funny numbah