well then do market research on which industries genres would take it
and which spesific yters would
@DaPixl2000 How'd this go for ya
Still haven’t done it yet. I think I’d like to wait for 1.5.0 because that’s the last version that I have ideas for at the moment
What's in 1.5.0
Trade secret
But it will allow a lot from a very simple (but somewhat tedious) change
That’s all I’ll say for now
Gravity change when
(or where if it's out)
Probably 1.4.0?
I don’t really know
That would require a rewrite of the entire blue soul and maybe even the input system
1.6.0, and all it adds is sans stuff like out-of-turn damage and gravity changes
The out-of-turn damage would be really cool to see
That actually wouldn’t be too hard to do
DR optional configuration lol
I just had an idea for how you could do gravity changes easily
The blue SOUL sprite is oriented to the right so that it can point in the direction of gravity
Instead of "change y by (gravity)" for gravity use "move (gravity) steps"
Add functions (custom blocks) for moving left and right that just turn 90 degrees, "move (speed) steps" and turn back
That way the SOUL could just point in a direction and act as though gravity is oriented that way
I literally had that figured out a very long time ago from when I coded basic orbital mechanics into scratch, I would just be using a similar concept
Edit: Well, not a very long time, probably more like a year. I actually want to go back and finish that engine so that it supports multiple gravitational bodies and that the attraction decreases with distance
vruh
What did Palladium mean by this?
Vro
Yeah but why did you say it
vruh
Beuh
Beuheuheuhuh? Beuh!