Think I found something out about the knight's rotating slash but need help documenting it

I've found a way to get a ton of extra TP from the rotating slash move and want to add it to the wiki to help other people out who are struggling to gain enough TP to keep rude busters going in knight attempts. I have no experience editing wikis though for one, and for two though I know what to do for the extra TP, I don't know why it works or if it even works on console.

The way it seems to work is, if you stay just outside the graze range of the slashes, avoid grazing the first frame of the hit, and then move in to graze the rest as the attack is finishing, you'll get TP what seems like every frame until the attack's hitbox becomes inactive, which if you do it well or even do it with 2 at once can get you ridiculous amounts of TP. The timing is tight but it's consistent enough to where I can usually get a couple in an attempt. And if someone as bad at the game as me can get them like that, I think it's enough of a thing to deserve being on the wiki, or if not at least somewhere on the internet for other people to read about.

So if anyone with experience editing wikis, or understanding toby's code can help figure out whats going on and add it to the wiki in a way that doesn't read like rambly chicken scratch, it would be much appreciated.

Sorry for my bad English :3

The reason it happens: in this turn the only bullet that collides with the soul is obj_roaringknight_slash (let's call this the slash object) created by obj_knight_rotating_slash[1]. The slash object initially gives 50(20%) TP while its parent also gives 1(0.4%). However, the slash object's grazepoints is immediately set to 1 (0.4%) upon creation through inheritance[2]. One frame after that the slash object will have its grazepoints reset[3].

I, too, have no experience editing wikis so I'll just put it here as well.


  1. gml_Object_obj_knight_rotating_slash_Step_0, line 308, Chapter 3 ↩︎

  2. gml_Object_obj_knight_rotating_slash_Step_0, line 413, Chapter 3 ↩︎

  3. gml_Object_obj_roaringknight_slash_Step_2, line 2, Chapter 3 ↩︎

Another special TP mechanism I've discovered is that, in any Tracking Swords turn, each sword released creates a special bonus zone, obj_tracking_sword_slash_extra_graze, on the line it goes[1]. This bonus zone destroys itself after colliding with the soul, rewarding 4(1.6%) TP during the Tracking Swords 2 turn and 7(2.8%) TP otherwise [2] (this kinda needs verification). TP gain from this is buffed (by LodeStone, ...) but not nerfed (by TwinRibbon, ...)[3].

Interesting thing about this is that it is not destroyed as long as it has not collided with the soul, even after the turn ends. This can lead to strange TP additions during other turns.


  1. gml_Object_obj_tracking_sword1_Step_0, line 74, Chapter 3 ↩︎

  2. gml_Object_obj_tracking_sword_slash_extra_graze_Step_0, Chapter 3 ↩︎

  3. gml_Object_obj_tracking_sword_slash_extra_graze_Create_0, line 11, Chapter 3 ↩︎