It's here! I recently threw my hat in the ring to make a project on scratch, and it's tedious, but it's another reason to procrastinate my work! It's really basic, but you know what? I'm proud of my work, and I've been having fun seeing it come along, and laughing at my stupidity. I hope it turns out well!
It's only barebones movement right now, but I like it. I think it's a great start.
The goal for MK2 is to create collision. Prevent HERO_STAR from leaving the screen, make objects that cannot be walked over.
The goal for MK3 will be action. Action by colliding with tiles, and actions like attacking.
The goal for MK4 will be reaction. Tiles reacting based on action, HERO_STAR changing based on action.
The goal for MK5 will be enemy. Enemy design, action, reaction, movement, influence.
The goal for MK6 will be exploration. Movement between rooms.
The goal for MK7 will be NPC. Character framework, like test dialogue, and movement.
The goal for MK8 will be story. Story framework, trigger activation. This will likely be a severe undertaking.
The goal for MK9 will be polish. It will likely be the hardest, due to having to find problems, and also finding how to fix them.
MK10 is the final goal. It will be the full engine, basically a full test demo. Where MK6 is a proper proof of concept, MK10 is where designs are implemented, as well as animations.
