Creating the ASREAL Engine on Scratch, Part 1: Basic UI

I have implanted the basic UI for the Engine, and also made everything data-driven; the player’s max HP and HP bar size is automatically determined based off of what you set their LV to, and the battle mix is constantly redrawn every frame so it can be set to custom shapes and sizes. Here is a screenshot of what the project looks like at the moment. Tell me what you think, and if there is anything that seems off to you.

Doing this on Scratch is insane

Well, I have made several games on Scratch and would say that I am pretty dog with it, so I don’t actually think this engine should be super hard for me to make.

It's... unreal (laugh track)

:spamdance:

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How did the testing go?

Oh, they finished making it. The Engine, I mean.