ASREAL Engine Devlog Part 10: A format shift

Hello. This is going to be the final devlog for the ASREAL Engine. It’s not because I’m stopping work on it, I’m still working very hard on it. Rather, it’s because I have decided to post changelogs with each update, as I realized it’s somewhat stupid to post devlogs for a project that’s already been released. Version 1.3.0 is essentially complete, so I’ll be importing that into the engine and posing the changelog as soon as I can. (You’ll still get pings though)

If you would like to get pinged each time I post a new changelog, comment below!
Pinglist:
@Xanderjedi11
@Galacta_22
@JACKBLACKOLANTERN
@RykerNightshard
@Ihavearareusername

Sir yes sir :saluting_face:

That was fast

I've gotta make a superboss at some point
It'll be really hard
I'm a slight masochist methinks
And you'll be one too if you try and beat it

Once I’m done with everything I want to add to the engine I’ll probably make something insane that stretches the engine to its absolute limit because I like doing that sort of thing :+1:

Like
Multiple times sans difficulty

Is this attack sightreadable

Depends on where everything is going

Go play it and let me know, there's 4 attacks rn
https://scratch.mit.edu/projects/1295547451/

PLEASE GIVE ME MOTIVATION AND DETERMINATION TO MAKE THE INTERNAL COMBUSTION ENGINE BOSS FIGHT

:papyrus:here

I KILLED SQUBBY

NO SQUBBY

bastard

Nerfed the dash spider jumpscare a bit

PIXEL!!!!
How do i make an ACT be only usable once

You set an extra effect for that act, and when turn = 3, if extra effect = (whatever number you selected), then run this code to delete that act:

And ONLY run this code once; because otherwise, it will delete whatever act was next in the list. Act number 1 is check and each act after that is the order you added them in with the master brain sprite.

When turn = 3?


so like this?

Put a wait until turn = 3 before it

Turn 1 is your turn

Turn 2 is the enemy talking

Turn 3 is the enemy attacking

And then it loops back to 1