Hello. This is going to be the final devlog for the ASREAL Engine. It’s not because I’m stopping work on it, I’m still working very hard on it. Rather, it’s because I have decided to post changelogs with each update, as I realized it’s somewhat stupid to post devlogs for a project that’s already been released. Version 1.3.0 is essentially complete, so I’ll be importing that into the engine and posing the changelog as soon as I can. (You’ll still get pings though)
If you would like to get pinged each time I post a new changelog, comment below!
Pinglist:
@Xanderjedi11
@Galacta_22
@JACKBLACKOLANTERN
@RykerNightshard
@Ihavearareusername
I've gotta make a superboss at some point
It'll be really hard
I'm a slight masochist methinks
And you'll be one too if you try and beat it
Once I’m done with everything I want to add to the engine I’ll probably make something insane that stretches the engine to its absolute limit because I like doing that sort of thing 
Like
Multiple times sans difficulty
Is this attack sightreadable
Depends on where everything is going
Go play it and let me know, there's 4 attacks rn
https://scratch.mit.edu/projects/1295547451/
PLEASE GIVE ME MOTIVATION AND DETERMINATION TO MAKE THE INTERNAL COMBUSTION ENGINE BOSS FIGHT
Nerfed the dash spider jumpscare a bit
PIXEL!!!!
How do i make an ACT be only usable once
You set an extra effect for that act, and when turn = 3, if extra effect = (whatever number you selected), then run this code to delete that act:
And ONLY run this code once; because otherwise, it will delete whatever act was next in the list. Act number 1 is check and each act after that is the order you added them in with the master brain sprite.
Put a wait until turn = 3 before it
Turn 1 is your turn
Turn 2 is the enemy talking
Turn 3 is the enemy attacking
And then it loops back to 1